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C-Kingdom Holdings Limited was established in 2017 and is the leading manufacturer and operator of self-service amusement centers and claw machine specialty stores in Hong Kong. With years of experience, we have successfully collaborated with high-performing shopping malls, delivering mutual business benefits. C-Kingdom Holdings Limited has a diverse range of development projects, including self-service claw machine stores, small-scale indoor amusement centers, capsule toy machines, game machines, Japanese plush toys, exhibition collaborations, and the latest innovations in mobile payment and management systems. “景品捕屋” (also known as “Keihino”) is a registered brand under C-Kingdom Holdings Limited and one of our major development projects. “Keihino” operates the largest number of self-service amusement stores in Hong Kong, with over 27 locations. Additionally, we continuously develop new types of claw crane and gaming machines, partnering with world-class Japanese licensed brands to cultivate a local claw crane and Japanese plush toy culture. At “Keihino,” we strive to provide a safe and vibrant space for our customers, ensuring endless enjoyment. To keep pace with technological advancements, C-Kingdom Holdings Limited has been dedicated to research and development. C-Kingdom Holdings Limited closely collaborates with C-Kingdom Technology Limited (CKD Tech). CKD Tech operates independently, specialising in the development of mobile payment and self-service management systems, with its technology widely integrated into the daily operations of "Keihino." "QR Coins" is our latest payment system designed for “Keihino” to enhance customer convenience and streamline company operations. This system increases competitiveness by attracting more customers through membership cards, various discounts, and promotions. To accommodate different consumer spending habits, "QR Coins" supports multiple payment methods, including Octopus, Alipay (HK and Mainland), WeChat Pay (HK and Mainland), PayMe (HSBC), FPS (Fast Payment System), and cash payments for purchasing electronic tokens.
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